Hard Cut

the tritone stinger
Film · Metal · RockC → F# · +6 FR
1 ‖ #4 (maximum distance)

Jump to the key a tritone away — the farthest point on the circle, zero shared function. No pivot could soften it, so don't try: cut on a downbeat and let the shock be the point. Film scores and prog love it — the major-tritone jump is a documented sci-fi scoring device.

hear it in sci-fi stingers — the documented major-tritone cut
Lead-in — how players set it upCadence, full stop, silence if possible. Then detonate.No common tone exists at a tritone — so use silence as the bridge.Or precede with maximum diatonic calm — contrast is the fuel.Follow — where it usually goesHammer the new tonic — distance this big needs repetition to hold.Vamp the new tonic with its 4 — repetition holds the territory.Or cut straight back — the round-trip stinger, twice the shock.
No pivot means the melody carries ALL the authority — restate the hook note-for-note in the new key immediately.Target tones (in C)C — lean on E (3)F# — lean on A# (3)B — lean on D# (3)Half-step wiresC → C# · G ↘ F# · A# → BAcross the borderno shared tonic tones with F# — cut clean and re-land
C1
F#new 1 · was b5
Bnew 4 · was 7
G75⁷
C1
C1
F#new 1 · was b5
F4
C1
F#detonate · was b5
F#new 1 · was b5
C#new 5 · was b2
F#new 1 · was b5
F#new 1 · was b5
Bnew 4 · was 7
F#new 1 · was b5
F#new 1 · was b5
Cold 1 slams back
Play this on the neck in Key Change Lab →

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